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Licenses

The Hair Tools HDAs all consume a license when they cook.

Licenses are sold as yearly rentals and are floating, served from a locally installed license server. One license covers one concurrent user from anywhere on your network.

How It Works
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Licenses are only checked out when the node cooks. This means that a scene that includes these nodes does not necessarily check out a license. It is safe for a lighter to open a CFX artist’s scene, as long as they don’t cook those nodes.

Licenses are returned when Houdini closes. If Houdini has a hard crash, the license will be returned after a short time.

Interactive sessions use a different license from batch/hython sessions, so you’ll need a batch license for each farm machine that might pick up a hair caching job.

Multiple processes on the same machine will only consume one license.

Licenses are floating, but are locked to the local License Server. The same license file cannot be used on two different networks.

The Hair Deform Procedural node will consume the procedural license type.

Engine Usage

Since the procedural generates curves, not polygons, it will not consume an engine license. Check out the --allowed-procedurals option on the husk page for more information.

Price List
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Houdini License Category Interactive Isohedron License Required Price Per Year
Commercial (Core/FX) Y iso-hair-1-commercial $200
Commercial (Core/FX) N iso-hair-1-commercial-batch $35
Indie Y iso-hair-1-indie $100
Indie N iso-hair-1-indie-batch $20
Apprentice Y Free to test
Apprentice N Not supported
Husk Procedural iso-hair-1-procedural $10
All prices in USD

Included Batch Licensing

Purchases of an interactive license will include a batch license for local hython writes.

Apprentice Licensing

Interactive apprentice sessions will not consume a license and is free to use for as long as you'd like. Apprentice batch sessions are disabled.

Contact sales for more information.