Provided with the hair tools HDAs is an example scene that demonstrates the capabilities of each node and some example workflows.

| Example Name | Description |
|---|---|
| clump_twisting | Demonstrate the effect of twist on deformed guides on a static mesh. |
| clumps_on_curving_surface | Guide tighteni keeps clumps together through significant mesh bending. |
| ground_smoosh | Character walks through grass with a custom smoosh solver, using hair_collision in a sop solver. |
| hair_adjust_length | Adjust the length of a curve, with polynomial extrapolation. |
| hair_attach | Demonstrates the advantages of hair_attach over guide_deform. |
| hair_collision | Demonstrates the use of the hair_collision node to handle post simulation curve penetrations. |
| hair_deform | Guided deformation of hair curves on a walking character. |
| hair_extract_clumps | Use hair_extract_clumps to identify clump and select representative guides. |
| hair_regrowth | Grow denser hair on a region of a mesh that already has hair. |
| hair_select | Examples for using hair_select to choose subsets of curves to use as guides. |
| husk_procedural | Workflow for using the hair_deform_procedural node to deform hair at render time. |
| predeform_hair | Workflow for pre-deforming hair to counteract the effect of gravity settling on a groom during simulation. |
| whip_motion | Fast moving ball of hair demonstrates clumps sticking together cleanly. |